SIR CRUNCHYBONES Skelemancer Cabalist

Welcome to the Complete Build & Leveling Guide for the SIR CRUNCHYBONES Skelemancer Cabalist. This build is great for new players, one of the best starter builds, destroys all campaign content, is hardcore viable, and can easily farm Ultimate with self-found gear. If you’re looking for a solid fun pet build that is strong from the start and scales very well, this is the place!

The GrimTools link is available at the bottom of the guide.

Quick Comment from K. Ross regarding the new Veteran Mode: I am really enjoying your guides, and I have found them very useful as a new player. I do, however, have one tiny suggestion. On Hardcore Veteran, because I haven’t unlocked Elite or Ultimate, yet, the Skeletons were getting wrecked in The Putrid Den. I found that a single point in Bone Harvest after the initial 6 in Skeletons solved that problem quite nicely.

I’ve wanted to do a Pet Guide for awhile now, but all of the pet builds I tried were either too slow and boring (many of which recommend leveling with some method other than pets) or too squishy (typical skelemancer where your pets die faster than you can cast them). Finally, I found what I was looking for. A Skelemancer build with great DPS, defense, survival and scaling. I took this build to 100 with no deaths, pretty much facerolled all story content (including Ultimate) faster than most other builds I’ve done, and I didn’t even have BiS gear (I was running off of self-found). This build is fantastic.

There are many options for pet builds, and with the release of Forgotten Gods, pet specialists have been pushing the limits with super bosses, crucible and shattered realm. The problem is nearly all of these builds are focused solely on complete legendary best in-slot (BiS) gear the majority of players simply do not have. This build is designed to be new player friendly and scales great with self-found gear. It’s also VERY easy to play, which is refreshing since my fingers are still aching from the Pierce Infiltrator.

What makes this build solid is the combination of defensive Devotions paired with the Skill Point Distribution during leveling, all producing a seamless and quick trip to level 100 and Ultimate farming.

This build is great for Hardcore!

A user named Michl Moriarty (who is a member of the Grim Dawn Facebook community) shared this build with the group. This provided the inspiration for me to create this guide and take this character to end-game. Thanks, Michl!

Before we begin, I recommend these mods to anyone playing Grim Dawn, especially new players. Note none of these mods cheat or change the core of the game – they just add quality of life:

GrimInternals (
This is hands down the best mod currently out for Grim Dawn. Automatic component pickup and monster name/labeling with legendary drop Sound FX are just a few reasons why every Grim Dawn player should have this.

GD Item Assistant (
This mod allows the player to store an unlimited number of items they find. This is fantastic because it supports “account building” with extending storage to be anything the player feels is important in the future or for another build.

Item Color Filter (
A fantastic visual modifier to the game that shows item prefixes and suffixes in colors based on their damage/resist/skill type. Extremely popular and valuable. Note this is for the WanezGD Tool, which auto-installs and manages the rainbow filter. Download the setup.exe for the Tool.

Resistances are everything in Grim Dawn. If you die, it’s probably because your resists were low. Below is a list of recommended components that are commonly used throughout the leveling process:

Components List

  • 7: Wardstone | 7% Elemental, 15% Bleed Resistance | Amulet & Medal
  • 15: Silk Swatch | 18% Pierce & Bleed Resistance | Shoulder, Chest & Leg Armor
  • 15: Imbued Silver | 20% Chaos Resistance & 15% Bleeding Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Purified Salt | 20% Aether Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Antivenom Salve | 20% Poison & Acid | All Armor
  • 15: Unholy Inscription | 10% Vitality, 15% Bleeding | Hand Armor
  • 20: Runestone | 12% Aether & 12% Elemental Resist | Head Armor
  • 20: Soul Shard | 20% Vitality Resistance | Ring, Amulet, Medal
  • 20: Mark of the Traveler | 8% Movement Speed & 10% Slow Resistance | Boots
  • 24: Sanctified Bone | 18% Vitality, 12% Chaos | Chest & Head
  • 24: Aether Soul | 16% Aether Resistance | Amulet & Medal

Augments are the most important thing for end-game and require honored or revered reputation with a faction to access them. Rule of thumb: as soon as you hit Honored with any faction (which will begin to happen in Elite mode), immediately buy the Writ (for 88,000 iron) that doubles your faction gain. This will help you get to Revered much quicker, and give you access to the necessary augments to help your resists in Ultimate.

Augments List
The factions a player gets Honored and Revered with first are generally: Devil’s Crossing, Rovers, Homestead, Black Legion, Order/Kymon, and Coven of Ugdenbog. I’m listing some of the most popular defensive Augments below for reference, which can greatly help in surviving both Elite and especially Ultimate.

  • 40: Arkovian Rose Powder | 10% Elemental Res | Rings/Amulet | Rovers Honored
  • 40: Slith Venom | 15% Poison, Acid & Bleeding Res | Rings/Amulet | Devil’s Honored
  • 40: Gazer Eye | 10% Aether Res | Rings/Amulet | Devil’s Honored
  • 40: Corpsefiend Tentacle | 10% Vitality Res | Rings/Amulet | Devil’s Honored
  • 40: Divine Flame | 10% Elemental Res | Rings/Amulet | Kymon’s Honored
  • 40: Blessed Ashes | 15% Fire & Lightning Res | Rings/Amulet | Kymon’s Honored
  • 40: Consecrated Silver | 12% Chaos Res | Rings/Amulet | Kymon’s Honored
  • 40: Necrotic Flesh | 15% Bleeding Res | Rings/Amulet | Order Honored
  • 40: Chillheart Powder | 15% Cold & Vitality Res | Rings/Amulet | Order Honored
  • 70: Venomguard Powder | 15% Poison & Acid Res | All Armor | Rovers Revered
  • 70: Nightshade Powder | 7% Pierce & 10% Cold Res | All Armor | Rovers Revered
  • 70: Bladeward Powder | 10% Pierce Res | All Armor | Devil’s Revered
  • 70: Mogdrogan’s Touch | 10% Poison & Acid Res, 7% Vitality Res | All Armor | Devil’s Revered
  • 70: Kymon’s Blessing | 15% Fire Res | All Armor | Kymon’s Revered
  • 70: Kymon’s Conduit | 15% Lightning Res | All Armor | Kymon’s Revered
  • 70: Demonbane Powder | 7% Vitality & Chaos Res | All Armor | Kymon’s Revered
  • 70: Mankind’s Vigil | 7% Aether Res, 7% Chaos Res | All Armor | Black Legion Revered
  • 70: Kingsguard Powder | 7% Pierce Res, 10% Poison/Acid Res | All Armor | Black Legion Revered
  • 70: Flameweave Powder | 7% Pierce Res, 10% Fire Res | All Armor | Homestead Revered
  • 70: Solarstorm Powder | 10% Fire Res, 10% Lightning Res | All Armor | Homestead Revered
  • 70: Wraithtouch Powder | 15% Cold Res | All Armor | Order Revered
  • 70: Spiritguard Powder | 10% Vitality Res | All Armor | Order Revered
  • 70: Spellward Powder | 10% Lightning Res, 7% Aether Res | All Armor | Order Revered
  • 90: Coven Warding Powder | 7% Elemental Res | All Armor | Coven Revered
  • 90: Coven Black Ash | 8% Pierce and Chaos Res | All Armor | Coven Revered

This is a new and critically important feature introduced with Forgotten Gods that allows the player to convert set items to another item of the same setAnd it works with BLUE (non-legendary) set items! The quest to unlock Transmute is given by Kargon in the Conclave of the Three. The quest unlocks after you’ve progressed to the Oasis area. The Tome is found on Canen’s Corpse. It costs 120,000 iron per transmute, and uses 1 Eldrich Essence (which is quite rare, so make each transmute count!). Luckily, a player put together a guide on Farming Eldrich EssenceRemember, if you can craft the helmet of a set, you can transmute those helmets to other pieces. This means you can craft an entire set just from the helmet recipe!

Another technique is to convert a set item to another random set item. This costs 30,000 iron, scrap and crystals (which is a lot cheaper than converting to the same set). A good example of this technique is if you want the Mythical version of a set item (but you have none, and don’t have the recipe to craft the helm), you can take another mythical set item and convert it to a random set item with the possibility of getting a mythical of the set you’re looking for!

I believe this is not only one of the fastest leveling builds in the game, it’s also one of the safest. Your pets (namely Skeletons) murder everything as you run through the content and pick up the juicy loot. Once the regeneration from Blood of Dreeg and the Devotions is established, you rarely have to recast your pets except during tough boss fights. As with most pet builds, ground-based AoE damage is the most dangerous and can quickly kill all of your little buddies, which is why resists are very important. The ground-based Aether damage from AoM can be quite challenging, but once you get the pet Aether resistances up, they do very well. It’s also important to remember when you summon skeletons, it’s random if you get an archer, warrior or mage. Many players will recast skeletons to get a balanced collection of all three while others prefer pure warriors or archers; but this can be difficult to achieve with the RNG-nature of the build.

For clarification, this build is GREAT for hardcore. If I were to start from scratch and wanted to pursue the level 100 Hardcore achievement, out of all the build guides I’ve done so far, I’d use this one.

The General Play Technique is to get all of your buffs up, cast your single pets, and then your army of skeletons. Once that’s done, ensure Blood of Dreeg (BoD) is always up, and just run through the content while casting Curse of Frailty (CoF) on the groups of mobs and stand back laughing as your little buddies murder everything. You can also activate Call of the Grave to give your pets a nice damage bonus. Always keep an eye on the count of your skeletons, and when you start to lose them, simply recast. Binding the right mouse button to Pet Attack is also very important because it serves not only as an attack order, but a “move to here” order. When fighting bosses that drop AoE (like Cronley) you can actually right-click on another part of the room and your pets will disengage and move away. This management can save your pets and helps mitigate damage you can anticipate.

Survival is dependent on your pets drawing aggro and surviving themselves. Only when your pets die do monsters generally come after you, but you’ll occasionally draw aggro. One great thing is in narrow corridors or doorways, you can actually use your pets to block a target from reaching you. It’s fun to use your movement Glyph to teleport to the other side of battle, behind your pets, only to watch the monsters struggle (and fail) to reach you while your army pounds them down. Always keep your enemies marked with CoF and ensure BoD is up up and you’re set.

Rotation for Trash: BoD is up. Run through. Everything dies. That’s about it. Only once you get into end-game Ultimate do you have to be more cautious about trash – and at that point you just curse and let your pets rush in. Your pets aren’t just DPS, they are also your shield.

Rotation for Bosses:: It’s really the same as fighting anything else, except you will be using your Pet Attack command to move your pets out of harms way when necessary. Always keep BoD up, Curse the boss, and use Call of the Grave when it’s on cooldown. Your pets will do the rest of the work.

Final Level 100 Stat Distribution: 97 Physique, 10 Spirit
Faction of Choice: Order of Death’s Vigil


While this build focuses on the end-game Lost Souls set (4 items), there are so many alternative items (including some easily farmable) that can be used prior to acquiring the BiS set items, the build really is a lot of fun to farm for (overall). The first is the Warden’s Judgment, which gives us an additional Skeleton and drops off of Warden Krieg at least 35% of the time. We also have Korvaak’s Burning-Blade which is similar to the above Warden’s item, but instead supports an additional +2 skeletons per summon. The blade drops in the Forgotten Gods content off of numerous Korvaak monsters. The Ascendant Cowl also drops from Ascended mobs in Malmouth, and provides +3 to Undead Legion in addition to Pet Bonuses.

Rifthound Salts are also very important and are acquired through becoming Honored with Devil’s Crossing. Tossing these on your rings and amulet will give your pets some great resistances and speed.

While leveling, you’ll find these items to be very helpful:

  • 12: Warden’s Judgment (1H) +1 Raise Skeletons
  • 20: Korvaak’s Burning-Blade (1H) +2 Raise Skeletons
  • 25: Hysteria (Relic)
  • 25: Deadbeater (1H) Skeletons
  • 26: Crown of Command (Head)
  • 30: Padala’s Will (Offhand)
  • 30: Whispers of Dead (Amulet)
  • 35: Deathchill (Relic)
  • 40: Rifthound Salts (Augments) Pet Bonus – Devil’s Crossing (Honored)
  • 40: Ascendant Cowl (Helm) +3 Undead Legion (Malmouth Ascended)
  • 40: Bramblewood Amulet (Amulet)
  • 50: Touch of the Everliving Grove (Gloves)
  • 50: Fiendflesh Greaves (Boots)
  • 58: Reaper of the Accursed (OH)
  • 65: Shadowfiend’s Cord (Belt)
  • 65: Solael Vile Cuirass (Chest) Cult of Solael (+2 Raise Skeletons)
  • 65: Corruptor’s Mask & Robe (Helm & Chest)
  • 68: Beastcaller’s Talisman (Medal)
  • 70: Dirge of Arkovia (Relic)
  • 90: Wendigo Conjuring Seal (Ring)
  • 94: Beacon of Lost Souls (1H)
  • 94: Mythical Bramblewood Amulet (Amulet)


Our goal is to get our Skeleton Army up first. They’ll be a bit brittle until we get some defensive support, but the DPS will be rock solid for leveling. Once we do that, we move to Occultist and rush Blood of Dreeg and Manipulation for speed, etc. We touch up Necro, then work on QoL and defensive support to bring it all together at level 100.

Phase I (Necromancer)
Skeletons (6) → Spectral Binding (1) → Undead Legion (6) → Skeletons (Max) → [OCCULTIST] Curse of Frailty (1) → Undead Legion (Max) → Blight Fiend (1) → Spectral Wrath (1) → Will of the Crypt (1)

Phase II (Occultist)
Familiar (1) → Vulnerability (1) → Hellhound (1) → Storm Spirit (1) → Blood of Dreeg (12) → Hellfire (6) → Bonds of Bysmiel (1) → Aspect of the Guardian (5) → Manipulation (Max)

Phase III (Necromancer)
Rotting Fumes (1) → Call of the Grave (1) → Blight Burst (1) → Master of Death (6)

Phase IV (Combo)
Curse of Frailty (5) → Vulnerability (5) → Aspect of the Guardian (5) → Storm Spirit (5) → Hellfire (5) → Spectral Wrath (5) → Bonds of Bysmiel (5)

Touch up the rest as you see fit!


Crossroads (Ascendant) → Shepherd’s Crook (Curse of Frailty) → Crossroads (Chaos) → Fiend (Skeletons) → Nighttalon → Crossroads (Order) → Crane → Lion → Panther → Sailor’s → Staff of Rattosh → Lizard → Ishtak (Bonds of Bysmiel) → REMOVE Crossroads (Order, Ascendant, Chaos) → Eel → Tree of Life (Master of Death) → Typhos (1 point)

The final version of this build utilizes the Lost Souls Scepter, Helmet, Amulet and Shoulders set of 4. The Dirge of Arkovia relic is also fantastic, supported by other legendary rings, gloves, and boots, etc. The Voidwhisper rings can be tough to get, but there are many alternatives that can be used while hunting for them. Many of the legendary items drop regularly, and there’s a good chance that by level 100 you’ll have a couple already.

Below are additional complete build guides you might be interested in!

  1. Thanks for this guide. I’m loving the build thus far and farming for BiS. You mention in your guide that you can transmute or convert items. I know how to transmute but how do you convert items from one set into a different set? I haven’t found anything on line for this. Thanks

  2. You can transmute a set item to another item of the same set, or another item of a random set. Sadly you can’t target a specific set, so the random transmutation is really a shot in the dark.

  3. Awesome guide. I’m having great fun with this build.

    In the Skills list, I understand the points in parenthesis to be snapshot status, as in, “have this many points in this skill” (as opposed to “put this many more points into this skill”). That said, I’m confused because in Phase II, you have Aspect of the Guardian (10), and the same in Phase IV. Were there supposed to be more points put in Aspect of the Guardian in Phase IV, or was a different skill supposed to be brought up to 10-pts? Thanks.

  4. Thanks! Glad you’re enjoying it! Oops – good find! It should have been (5) and (5). Updated! With the 10 points the items should adjust it to 12. Note you can put more points into this if you want (while leveling) for more damage; just make sure you don’t go over Soft Cap (12/12).

  5. Hello! I’m currently using this build and I am enjoying it so far. I have been searching about this game’s endgame and I kind of want to do SR75 and Crucible on Gladiator at some point. So I wanna ask if I can still use this build in those modes or do I have to use a different build at that point in time.

  6. I didn’t try it in SR; I’m confident it’s 50+ viable, but beyond that, it’s hard to say. Should be Crucible 150+ viable, but also hard to say. I recommend building it out to end-game and seeing how far you can push it – please let me know!

  7. Great guide David!

    I have a question about the component Seal of Might you are using on weapon and off-hand. Are you doubling up just for the 160 Health? Or am I misunderstanding the mechanics of Presence of Might? Because I was thinking that a single component gives the aura, but the resists would have no reason to stack when using two… or do they?

    Thanks again, This is the 3rd build of yours I’ve tried, each very fun and different!

  8. Thanks, Mark! It’s been awhile since I’ve played the Skelemancer, but if I recall, the Presence of Might bonus stacks from each weapon for both you and your companions. Should be easy to see in your resistance window as you activate each aura. I hope this helps!

  9. hey guide is working great so far! Just had a question about the skill section, in phase 2 you say to put 6 points into hellfire, then in phase 4 you say 5, does that just mean add 5 more points to it?

  10. A very nice guide. I am new to the game and had a couple questions.

    1) I am 39 ans doing the Homestead area. So far i have gotten Kriegs weapon after 5 tries. The 12 through 94 items are they must haves or just nice items to get?
    2) I have gotten drops with plus pet bonus and I do not upgrade till i get a piece that had plus pets on it. Is this pretty much how I should be doing it?

    Again this is my first play through so I am a real newbie at this game.

  11. 39 is nearly mid-level for the game, so don’t worry about BiS (Best in Slot) items just yet. Just use the best items you can find (from the Items list from Leveling guide) – for example, at 40 you can apply Rifthound Salts and pursue a few other items. Legendary gear doesn’t start dropping until you hit 50, and even then, the drop rates are very low until you get into Ultimate difficulty (which is a whole different experience). Just make sure you keep your resists (and the resists of your pets) as high as possible and you should be fine!

  12. BTW today’s GD patch buffed Skeletons!

    Raise Skeletons: increased base % Physical Resist by 10% and increased Health for Skeletal Warriors and Archers

  13. I’ve been following the guide and I just dinged 88. So far not much issue but a few things I’ve been curious about. Why are the skeleton’s health soooo low compared to all the other pets. They also seem to be the ones dying faster than the others. In elite difficulty I’m having to recast often during some boss fights.

  14. Skeletons are designed to be disposable – high damage and lower life (compared to more persistent pets like Briarthorn). Recasting often during boss fights is normal; just need to strategize and plan it out – also, remember you can help with their survival by commanding attack at a different location to get them to run out of any AoE damage, etc. Once you get the hang of commanding your legion to avoid damage (and also have high resistances) they are quite deadly 🙂 I hope this helps!

  15. Hey Arcane, my apologies, but I deleted the character when the latest patch came out – I was going to rebuild him from scratch to see how skeletons performed with the bonuses, but haven’t gotten around to it yet (and GT being down will delay things more). My apologies, but it seems all of us are in waiting mode until GT comes back up 🙂

  16. Hello! I have hopefully a quick question:

    Nearly every skill chosen is a pet or pet buff, except “Spectral Binding” and “Spectral Wrath”. It seems weird/random to pick these, because they only buff the caster, correct? Or does some of that trickle down to the pets?

    I literally bought GD this past week, and while I was sooo sure I was going to be a Paladin/Oathkeeper (like every game I play), I found this skelemancer and it won me over! I’m only level 8 ( yes 8 ) but can tell the playstyle will be fun!

  17. Hey Craig! The Skelemancer is one of my favorite builds – I hope you enjoy it! Unfortunately, GrimTools has been down for days and from what I understand it’ll be down all week, so I can’t revisit the details as to why those where chosen (and I can’t remember their impact on our pets, if any). Unfortunately, I haven’t played CRUNCHYBONES for months, so it’s not fresh in my memory. When GrimTools comes back up, I’ll look into it – post a reminder this weekend and I’ll try to get a solid answer for you. Thanks for your patience!

  18. Hello there
    I have a question regarding stats for gear. Is there any particular stat we need for this build such as chaos, fire etc. or is it strictly just pets stats? Thanks again.

  19. Hey Roy! It’s all about the pet stats, with the most important being resistances – and also directing your pets during combat to stay out of AoE. I hope this helps!

  20. Hi David,

    Just thought I’d leave a little feedback. I started with this build and have been playing with all self-found gear. The build is a great beginner build using self-found gear (meaning: the gear doesn’t have to be especially great as long as it has good pet buffs along with personal health and resistances), especially now in

    That said, I’ve been personally finding more items with Reap Spirit skill buffs as upgrades to old, lower level items having Hellhound skill buffs, so I made the decision to adjust the pet line up. I don’t miss the hound’s fire aura as much as I thought. While most of my gear is not BiS, I find I’m still easily cruising through the main campaign … currently in Act II Ultimate. I’ll leave a GrimTools snapshot of my character below. As shown, I cruised through normal SR65, and now I can begin to farm better gear. Good thing I’m not playing Hardcore, because most of my character deaths were pilot error (but a few were due to overpowering combinations of bosses/nemesis in SR). As currently stands, my character is definitely not optimized (that is no reflection on your guide at all), and I expect I’m going to need to spend some time adjusting/tweaking skill distributions later for those areas where I went off track.

    Thanks again for the starter guidance. Very fun and relatively easy to play.

  21. Morning Ditch! Quick note, I Updated the URL in your main post with your follow-up comment URL. Thanks for sharing! Those who are following this build should find your feedback of interest, and a great example of customizing things per your play style (and the items that drop) as you level through the content.

    Are you able to farm Ultimate with ease? What areas are you currently running?

  22. Hi David,

    Yes. Ultimate is far less difficult than I remembered. I should provide a little context to that statement. I am a returning player who last played around the time Crucible came out. I played from the commercial release and had a couple max level characters (i.e., a conjurer and a pyromancer, IIRC) for which I farmed end-game gear (end game at the time was BoC). A computer crash and full system wipe lost all progress (and desire to play further – I generally don’t consider game saves important enough to backup). So here I am a few years later starting fresh again, except this time I have the full Grim Dawn experience with Ashes of Malmouth and Forgotten Gods.

    That said, I’ve taken my character through the officially endorsed path progression of Base Game -> AoM -> FG through Normal and Elite difficulty levels. So, as I led off with, Ultimate has been fairly straightforward and not difficult at all. I could say the same for all progressions from one difficulty or expansion to the next. I’m just not seeing much bump of difficulty except when gear (and resists) starts to drag performance. Upgrade, upgrade, upgrade.

    Since the last post, I rearranged some skills to boost Reap Spirit to 17/16 which allows up to two wraith summons. That came at the expense of the Familiar’s Storm Spirit and Lightning Strike which I bumped down to 6/12 each. I also took a better look at my gear and added augments and components where they were lacking. If anything, this has toughed my character and content is even easier. The greatest challenge thus far was getting up to and through SR65 (normal) boss rooms. But even then, unless I backed myself into an inescapable corner, I was pretty good to go by kiting while re-summoning my horde of pets.

    For reference, my character is post-Homestead and blazing a path through toward Fort Ikon; and when I say “blazing”, that includes fully clearing all maps along the way. Last night I cleared Blood Grove as fast as I could run through the area while hardly slowing down at all for to kill mobs (i.e., the pets did all the work, but some purple bosses did take a few extra seconds); I’m guessing the full Blood Grove experience, including clearing the Ashen Waste, Morton’s Claim, Gryver’s Mill, Stonerend Quarry, and Fort Haron took about 15-20 minutes. Very little challenge there.

    I am nemesis with a number of factions, and the only Nemesis boss who has given me much trouble was Grava’Thul, but then again, he is a usually tough one anyway. I have not yet attempted any of the super bosses in Ultimate, but I will say that the Mad Queen was a piece of cake in Normal when I was at that stage of development (i.e., prior to jumping up to Elite difficulty).

    Yes. This is a great starter build and as the player gains more familiarity and experience, it can be tweaked to fit item drops and play style. All of the above is written with a dose of humility – just the facts – because I don’t consider myself a ‘l337 gamer, and I’m too old to start sporting an e-peen (whatever). The positive results expressed in this post are a testament to the solid performance of the build.

    Thanks again.

  23. Hey guys,

    new to Grim dawn, the items mentioned through leveling. i know it’s not needed but want to know if there’s an option to farm them. ( i’m assuming some of them or most of them are random ) . But how can i know which ones i can farm and which one i cant.

    Is there a database that shows where the item drops ? ( the not random ones ) 🙂

    cheers and thanks for the assist !

  24. Also, you need the expansions for Nighttalon so if you just have the base game you still won’t find it.

    Great guide! This got me back into Grim Dawn again. I had a level 55 I didn’t care for so I respeced him with GD Defiler and followed the guide. I’m at level 70 so far and looking forward to end game. Will definitely check out your other builds too. I have a level 35 I will probably respec and try one of your other builds with.

  25. Interesting! I didn’t know not having certain expansions blocked some of the devotions. I’ll make note of that – thanks for the feedback, and I look forward to hearing how things go!

  26. “Shepherd’s Crook (Curse of Frailty) → Crossroads (Chaos) → Fiend (Skeletons) ”

    Forgive me for my ignorance, but what does the parenthesized information mean, in the case of the Crook and Fiend devotions. What does Curse of Fraility have to do with Shepherd’s Crook? I guess my question is – Do you max out every devotion listed? Or just get certain parts?

  27. The values in the parenthesis are the skills you load into the finalized devotions. So when you complete Shepherd’s Crook, you bind Shepherd’s Call to Curse of Frailty, which means it’ll be activated every time you curse a group of enemies. Skeletons are loaded into Flame Torrent (Fiend) to give them AoE damage. I hope this answers your questions!

  28. I just started playing so I’m not sure if this was changed or was always this way, but Korvaak’s Burning-Blade does not raise the summon limit by 2 (as the Warden’s Judgement raises it by 1). Rather, it increases the number of skeletons summoned each cast by 2 (so 5). So with the burning-blade (at capped raise skeletons) you’ll still only have 8 skeletons, not 10 as this guide suggests. But when you go to resummon, they’ll come back a 5/cast instead of 3, which is nice in it’s own way.

    Just don’t do like I did and destroy your Warden’s Judgement, thinking the Burning-blade was a straight upgrade. it isn’t. You may still prefer it.

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