SIR BLOODYDOTS Vitality Bleed Conjurer



Welcome to the Complete Build & Leveling Guide for the SIR BLOODYDOTS Vitality Bleed Conjurer. This build is great for new players, a top starter build, can complete all campaign content with self-found gear, is hardcore viable, has a Damage over Time (DoT) playstyle, and is solid for farming Ultimate. If you’re looking for a fun DoT-based caster build that is strong from the start and scales very well, and also allows you to beat on bosses with a gigantic club, this is the place!

The GrimTools link is available at the bottom of the guide.

I’ve always loved DoT builds and have been a fan of Bloody Pox for quite some time, but it just wasn’t strong enough for end-game. While Grim Dawn features numerous DoT types, I wanted to pursue a combination that had solid leech, great damage, and was fun to play. And with the recent update to Grasping Vines, it looks even better than before.

Featuring great crowd control, vitality leech and bleed damage, additional supportive healing (Wendigo & Blood of Dreeg) paired with resistance reduction, this build is a DoT powerhouse that loves shredding everything to pieces. And while everything is bleeding to death, you get the beat on larger targets with your giant 2-handed weapon. The build has excellent AoE and solid single-target damage, and once your devotions are complete, it rips through all of the core content with ease. Oh, and it’s fun!

This build is Hardcore viable! But because our Defensive Ability (DA) isn’t very high, we must rely on life leech from vitality damage and kiting tougher bosses for survival.



The initial inspiration to make this build came from Beoron’s Carmilla; Bleed and Vitality Conjurer. It was after posting the first version of this build that Valinov came along, sharing his similar build (with a different devotion structure and a few items, but the same sets). His build also utilized Savagery to buffer damage and leech. Not only is his build rock-solid (I’ve switched over and it’s fantastic), he’s personally cleared SR89 with it, showing great end-game viability. The thread for his initial build can be found here. I asked him if I could integrate his build into this updated guide and he gave approval. So, a big thanks to Valinov for his support!



Before we begin, I recommend these mods to anyone playing Grim Dawn, especially new players. Note none of these mods cheat or change the core of the game – they just add quality of life:

GrimInternals (https://forums.crateentertainment.com/t/tool-grim-internals/38773
This is hands down the best mod currently out for Grim Dawn. Automatic component pickup and monster name/labeling with legendary drop Sound FX are just a few reasons why every Grim Dawn player should have this.

GD Item Assistant (https://forums.crateentertainment.com/t/tool-grim-dawn-item-assistant/30491)
This mod allows the player to store an unlimited number of items they find. This is fantastic because it supports “account building” with extending storage to be anything the player feels is important in the future or for another build.

Item Color Filter (https://forums.crateentertainment.com/t/tool-rainbow-filter-item-highlighting/42765
A fantastic visual modifier to the game that shows item prefixes and suffixes in colors based on their damage/resist/skill type. Extremely popular and valuable. Note this is for the WanezGD Tool, which auto-installs and manages the rainbow filter. Download the setup.exe for the Tool.

 



Resistances are everything in Grim Dawn. If you die, it’s probably because your resists were low. Below is a list of recommended components that are commonly used throughout the leveling process:

Components List

  • 7: Wardstone | 7% Elemental, 15% Bleed Resistance | Amulet & Medal
  • 15: Silk Swatch | 18% Pierce & Bleed Resistance | Shoulder, Chest & Leg Armor
  • 15: Imbued Silver | 20% Chaos Resistance & 15% Bleeding Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Purified Salt | 20% Aether Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Antivenom Salve | 20% Poison & Acid | All Armor
  • 15: Unholy Inscription | 10% Vitality, 15% Bleeding | Hand Armor
  • 20: Runestone | 12% Aether & 12% Elemental Resist | Head Armor
  • 20: Soul Shard | 20% Vitality Resistance | Ring, Amulet, Medal
  • 20: Mark of the Traveler | 8% Movement Speed & 10% Slow Resistance | Boots
  • 24: Sanctified Bone | 18% Vitality, 12% Chaos | Chest & Head
  • 24: Aether Soul | 16% Aether Resistance | Amulet & Medal


Augments are the most important thing for end-game and require honored or revered reputation with a faction to access them. Rule of thumb: as soon as you hit Honored with any faction (which will begin to happen in Elite mode), immediately buy the Writ (for 88,000 iron) that doubles your faction gain. This will help you get to Revered much quicker, and give you access to the necessary augments to help your resists in Ultimate.

Augments List
The factions a player gets Honored and Revered with first are generally: Devil’s Crossing, Rovers, Homestead, Black Legion, Order/Kymon, and Coven of Ugdenbog. I’m listing some of the most popular defensive Augments below for reference, which can greatly help in surviving both Elite and especially Ultimate.

  • 40: Arkovian Rose Powder | 10% Elemental Res | Rings/Amulet | Rovers Honored
  • 40: Slith Venom | 15% Poison, Acid & Bleeding Res | Rings/Amulet | Devil’s Honored
  • 40: Gazer Eye | 10% Aether Res | Rings/Amulet | Devil’s Honored
  • 40: Corpsefiend Tentacle | 10% Vitality Res | Rings/Amulet | Devil’s Honored
  • 40: Divine Flame | 10% Elemental Res | Rings/Amulet | Kymon’s Honored
  • 40: Blessed Ashes | 15% Fire & Lightning Res | Rings/Amulet | Kymon’s Honored
  • 40: Consecrated Silver | 12% Chaos Res | Rings/Amulet | Kymon’s Honored
  • 40: Necrotic Flesh | 15% Bleeding Res | Rings/Amulet | Order Honored
  • 40: Chillheart Powder | 15% Cold & Vitality Res | Rings/Amulet | Order Honored
  • 70: Venomguard Powder | 15% Poison & Acid Res | All Armor | Rovers Revered
  • 70: Nightshade Powder | 7% Pierce & 10% Cold Res | All Armor | Rovers Revered
  • 70: Bladeward Powder | 10% Pierce Res | All Armor | Devil’s Revered
  • 70: Mogdrogan’s Touch | 10% Poison & Acid Res, 7% Vitality Res | All Armor | Devil’s Revered
  • 70: Kymon’s Blessing | 15% Fire Res | All Armor | Kymon’s Revered
  • 70: Kymon’s Conduit | 15% Lightning Res | All Armor | Kymon’s Revered
  • 70: Demonbane Powder | 7% Vitality & Chaos Res | All Armor | Kymon’s Revered
  • 70: Mankind’s Vigil | 7% Aether Res, 7% Chaos Res | All Armor | Black Legion Revered
  • 70: Kingsguard Powder | 7% Pierce Res, 10% Poison/Acid Res | All Armor | Black Legion Revered
  • 70: Flameweave Powder | 7% Pierce Res, 10% Fire Res | All Armor | Homestead Revered
  • 70: Solarstorm Powder | 10% Fire Res, 10% Lightning Res | All Armor | Homestead Revered
  • 70: Wraithtouch Powder | 15% Cold Res | All Armor | Order Revered
  • 70: Spiritguard Powder | 10% Vitality Res | All Armor | Order Revered
  • 70: Spellward Powder | 10% Lightning Res, 7% Aether Res | All Armor | Order Revered
  • 90: Coven Warding Powder | 7% Elemental Res | All Armor | Coven Revered
  • 90: Coven Black Ash | 8% Pierce and Chaos Res | All Armor | Coven Revered


Transmutation
This is a new and critically important feature introduced with Forgotten Gods that allows the player to convert set items to another item of the same setAnd it works with BLUE (non-legendary) set items! The quest to unlock Transmute is given by Kargon in the Conclave of the Three. The quest unlocks after you’ve progressed to the Oasis area. The Tome is found on Canen’s Corpse. It costs 120,000 iron per transmute, and uses 1 Eldrich Essence (which is quite rare, so make each transmute count!). Luckily, a player put together a guide on Farming Eldrich EssenceRemember, if you can craft the helmet of a set, you can transmute those helmets to other pieces. This means you can craft an entire set just from the helmet recipe!

Another technique is to convert a set item to another random set item. This costs 30,000 iron, scrap and crystals (which is a lot cheaper than converting to the same set). A good example of this technique is if you want the Mythical version of a set item (but you have none, and don’t have the recipe to craft the helm), you can take another mythical set item and convert it to a random set item with the possibility of getting a mythical of the set you’re looking for!



Once you get Grasping vines and Swarm up, this build levels very quickly. There can be energy management issues in the beginning (just throw Ectoplasm in your jewelry), but with Grasping Vines being your main damage during leveling, you just need to strategically place and cast it every few seconds (at most) because all of the mobs that run into it will get shred to pieces. Curse tougher mobs and even RR them with Swarm, you can also add Bloody Pox on top of all that, but most trash dies long before you have the chance to stack the damage. The Vitality Storm Totems also provide great leech support, and if you need it, Wendigo Totem and Blood of Dreeg are at your disposal. It’s great to cast Grasping Vines once and kill the entire screen full of trash. For bosses, you can whack on them with Savagery to cause additional weapon and bleeding damage.

The General Play Technique focuses on Grasping Vines as your main damage dealer. It alone will often kill most trash (and it has a VERY large AoE). For tougher trash, just GV and Curse of Frailty (CoF). Rarely will you need to do more than this, but some trash in Ultimate (when you get to AoM or bleed/vitality resistant mobs) can require a 3rd cast of Bloody Pox (which procs Wendigo’s Mark), which spreads beautifully through a large group. Mobs rarely even reach you as they die of gushing wounds running through your AoE damage.

It’s important to mention that the damage from Grasping Vines stacks, so be sure to keep those 3 stacks up on tough targets whenever you can!

Survival is all about killing most targets from a distance and if necessary setting up the Vitality Leech paired with the regeneration of Blood of Dreeg (which should always be active) and healing of Wendigo Totem. But the great thing is we can get up close and personal with Savagery, which also increases our leech and health regeneration. The build can actually be quite tanky with the right gear and leech damage, but some bosses just hit too hard and you’ll have to kite them – but a DoT build is perfectly built for this gameplay style.

Rotation for Trash: BoD always up. GV on the edge of the group you want to shred, and they’ll die running to you. For tougher trash, add CoF and BP on top of that. They’ll never reach you.

Rotation for Bosses:: BoD always up. GV on the target, CoF, Swarm, BP, and lay down your Storm Totem, Wendigo Totem and then BEAT THEM MERCILESSLY WITH SAVAGERY! Cycle through the same as cooldowns are made available. The goal is to keep all DoTs, Devotions, CC and RR on the boss at all times while you whack them over the head. Most bosses can be facetanked with BoD, Wendigo Totem (with the leech of Swarm and Storm Totem) and Savagery, but when you need to kite, just follow the above and .. RUN! Cast behind you and try to loop around to keep the boss in the GV field as long as possible. You can also whack them twice and run away. Some bosses will stun you as they rush; these are the most dangerous (for any build) and can be mitigated with stun resistance. For really tough bosses, make sure you get your armor absorption as high as possible (90% or higher recommended) so you can take the hits better.



Final Level 100 Stat Distribution: 98 Physique, 9 Spirit
Faction of Choice: Order of Death’s Vigil

Items

This build utilizes bonuses from two sets: the first is the Wildblood set (3 items: 2H, Shoulders and Belt). This set focuses on enhancing Grasping Vines and provides both Vitality and Bleed damage. The second is the Valguur set, which provides more Vitality and Bleed damage with Storm Totem support. The good news is there are plenty of green and blue drops that focus on Vitality and Bleed damage during leveling, and the Wildblood set is very common (I believe Valguur’s is more rare to find). 

Remember: with the Kraken devotion providing great damage enhancement, and using Savagery to whack on bosses, we always want to be using a 2H weapon!


While leveling, you’ll find these items to be very helpful:

  • 20: Gargoyle Vistage (Helm)
  • 25: Gluttony (Relic)
  • 35: Torment (Relic)
  • 50: Sacrifice (Relic)
  • 50: Empowered Revenant’s Edge (2H)
  • 50: Wendigomane Leggings (Legs)
  • 50: The Guillotine (2H)
  • 58: Bloodfury Spalders (Shoulders)
  • 58: Boneweave Girdle (Waist)
  • 58: Thorn Girdle of Misty Glave (Waist)
  • 58: Deathlord’s Band (Ring)
  • 58: Mark of the Forbidden (Amulet)
  • 65: Empowered Locust Gem (Amulet)
  • 65: Wendigo Dread Mask (Helm)
  • 70: Necrosis/Solael’s Decimation (Relic)

Skills

We first focus on Shaman leveling, damage with Swarm and Grasping Vines, rushing to Storm Totem and Blood pact. We then build out Occultist while mixing some Shaman, rushing to Possession to add solid support (including Blood of Dreeg, etc.). Finally we add Savagery and then touch up the final skills.

Phase I (Shaman)
Swarm (6) → Mogdrogan’s (1) → Grasping Vines (6) → Heart of the Wild (1) → Swarm (3) → Grasping Vines (3) → Wendigo Totem (1) → Oak Skin (1) → Entangling Vines (6) → Storm Totem (6) → Corrupted Storm (1) → Blood Pact (1)

Note: You can pursue Phase III at this point if you want to get Savagery and its supportive skills before pursuing Possession, but the build performs just fine at this point without it, and rushing Possession is important. If you are having single-target damage problems (due to self-found items) go ahead and take Phase III before Phase II and start beating on bosses.

Phase II (Mix)
Curse of Frailty (1) → Entangling Vines (4) → Swarm (Max) → Bloody Pox (1) → Solael’s Witchfire (1) → Vulnerability (4) → Blood of Dreeg (1) → Wasting (6) → Second Rite (1) → Aspect of Guardian (1) → Possession (Max)

Phase III (Mix)
Savagery (1) → Might of the Bear (3) → Brute Force (1) → Feral Hunger (3) → Tenacity of the Boar (6) → Storm Touched (1) 

Phase IV (Mix)
Heart of the Wild (6) → Blood of Dreeg (Max) → Curse of Frailty (6) → Vulnerability (Max) → Second Rite (Max) → Aspect of the Guardian (9) → Wasting (4) → Storm Totem (Max) → Grasping Vines (Max)

Devotions

Crossroads (Eldrich) → Scholar’s Light → Crossroads (Primordial) → Eel → Kraken → Jackal → Wendigo (Bloody Pox) → Crossroads (Chaos) → Revenant (Swarm) → Crossroads (Order) → Panther → Solemn Watcher → Dying God (CoF) [PARTIAL] → Lotus → Hawk → Remove Crossroads (Eldrich, Chaos, Primordial, Order) → Rattosh (Vines) → 1 Point into Gallows (15% Vit Damage) OR Ultos (OA)



As covered above, this build utilizes both the Wildblood and Valguur’s sets with additional legendary items for support. There are many alternatives that can be used as Jewelry, but the most important thing to focus on end-game is defense since the damage is solid. Make sure your resists are capped and get that armor absorption up as soon as possible.




Below are additional complete build guides you might be interested in!

  1. Hi, so far I love your DOT conjurer. I am lvl58 and I shred everything.

    I had one question regarding your guide : In the Devotions section, there’s [PARTIAL] next to Dying God. I am not sure to understand what you meant. Can you explain me ?

    Thx in advance.

  2. Thanks! When there’s a [PARTIAL] next to a devotion, it’s a reminder that the entire devotion isn’t filled (while the others are) – only part of it (so players don’t accidentally fill out the entire devotion constellation).

    I hope this helps!

  3. Ok thx for the fast reply. I just looked at the devotions and figured Dying God has ”2 different paths” at some point. Anyway, I get it. Thx again

  4. This is a really great build, having lots of fun. However, i’m confused about the following line in the Devotions:

    Ascendant (Chaos) → Revenant (Swarm) → Ascendant (Order)

    There is no ascendant constellation or anything similar, do you mean: Crossroads(Chaos) and Crossroads(Order)?

    Thanks

  5. Quick question regarding the skill progression. Where a skill has a lower number further along the line then previous, does that mean we remove points to bring it lower, or are we adding an additional amount?

    Eg: Swarm (6) → Mogdrogan’s (1) → Grasping Vines (6) → Heart of the Wild (1) → Swarm (3) → Vines (3)
    will Swarm and Vines be at 9, or 3 points each at this point??

    Cheers.

  6. You are correct; you want to add 3 more points. My apologies for the inconsistencies. I need to update the builds to reflect the numbers as being the amount of points you put in rather than the actual value.

  7. I am new to Grim Dawn but have played enough to grasp basics, my question is why do you add Savagery to a caster build?

  8. Because it increases your OA and DA (think of it as whack a stack of buffs) and does some fair damage – however this is situational. Sometimes, the enemy will be so dangerous you have to kite and don’t get any hits in. But when you can tank, or whack and kite, it makes quite a difference at end-game. I hope this answered your question!

  9. Thanks for the build, first-time player. I am wondering if you could give me clarity on the devotions?

    “Crossroads (Eldrich) → Candle → Crossroads (Primordial)”

    I’m assuming “Candle” is actually “Scholar’s Light?”

  10. Thank you for the response. I am level 31 and this build is melting enemies. It’s also able to face-tank a lot of bosses so far.

    This is a great beginner build. I’ve tried to get into this game multiple times but this is the first time I actually felt “addicted” lol.

  11. Hey bro, loving the build so far. Playing HC self-found and its performing well. One thing tho, could you explain why the swap of Primal Bond for Possession?

  12. Thanks! I was very happy to see it works great for Survival and Permadeath as well (just need to get bones or tech to raise the initial $10M). Let me know how it goes!

  13. Apologies; it’s been months since I’ve played BLOODYDOTS. That’s actually an interesting question; if I recall, we get more benefit from Vitality damage than Bleed, and Possession has Chaos Resistance as well. Can definitely try it out though – if you do, let me know how it goes!

  14. Makes sense! for now im sticking with Primal Bond since i’m just lvl 60, ill transition into possession once i have enough skills to respec and max it out, thanks!

  15. Probably a silly question. I am enjoying your build a lot, however there are a huge number of skills with a small amount of points in and I’m running out of numbers in the hot keys. Any advice? Thanks.

  16. The different phases focus on just 1 point for general use with “padding” later on (e.g. Blood of Dreeg) while others (such as Bloody pox) are a key part, but we use the mechanic rather than the damage caused by the skill (and with 1 point in Bloody Pox, it’s actually 8 with BiS item support). Check out the Gamplay section for BLOODYDOTS – it details the use of these skills and the rotation(s). I hope this helps!

  17. Hi thanks,

    It does help somewhat, I guess what I’m asking is what do I drop off the hot keys once there are more than 10 skills as there are multiple things that “need to be toggled on to maintain effect”. Are there some that are only useful for early gameplay and become less useful later on? I thought bloody pox was a bit like this due to increase in bleeding resistance in the later game. This is quite different from my previous builds that have focused on a few core skills maxed on, so I just want to make sure I’m getting the most out of it. Thanks for your time

  18. The GrimTools link shows the skill-based layout (e.g. left click is Savagery, right-click is Devouring Swarm, #1 is Grasping Vines, etc). It’s been awhile since I played this build so I think some of the “buffs” I place on the 2nd page of skills; but the actual combat “play” skills all fit on the 1st page (there’s 10 of them – including LMB and RMB so you only need 8 slots). If you are running out of hotkey slots, I recommend placing the toggled buffs (such as Whirling Blades) on your 2nd skill page since you’ll only need to re-toggle it when you die. I hope this helps!

  19. Hey David,

    Man, thank you SO much for these build guides, seriously man! With the help of your builds, I’ve been able to bring on 3 new players (+ myself) into this game and everyone is having a good time. (hell, come to think of it…the Devs owe you a thanks as well! lol)

    Anyway, quick question. I’m running this build around level 39 right now.

    My question is, at this point, what “stats” should I be focusing on for items; Just vitality dmg? Or should I still be monkeying around with some bleed damage as well?

    Any thoughts welcome.

    Thx for all your hard work! 🙂

  20. Thank you! Feedback like this makes it all worthwhile 🙂 As you’re leveling, just take the best drops you can get that focus on either one. Ultimately, Vitality is what does the most damage, but bleed does its own job as well. You’ll find most items that are a good match have both bleed and vitality. Note Bleed is Physical damage and Vitality is magical damage, so each has their own place. I know this is a bit vague, but when you’re playing with self-found gear (building your character as you go) you end up working with what the game gives you 🙂 I hope this helps, and let me know how things go as you progress into Elite and Ultimate!

  21. Heya M8,

    I’ve been playing grim dawn for over 100 hours now, but i’ve mostly tried funky builds that generaly do “OKish” in end-game but fail somewhat at realy high-end content (nemesis bosses, crucible 150+, Shards >50, celestials, etc). I was wondering if this build can do all the content or you can spot some weaknesses in realy high content.

    I’m not even lvl 100 yet on the conjurer (never had one), and from the gear it’s listed here i still don’t have most pieces, but at least I already have the 2H weapon so that’s a good start.

    So far i feel like i’m cuting mobs like butter, everything is fast and feels nearly OP. Quite sure it’ll tone down at >90 but at least so far it’s going realy well.

    Thanks

  22. Welcome! If I recall, this build can do Crucible 150+ and SR >50 (I think to 75), but it’s not the best at Celestials and uber bosses. But for farming, it’s one of the best IMO as it is a melter 🙂 If you want to pursue top tier end-game damage (and kill Celestials and do SR>75 etc) you’ll need a build that’s specifically designed for it. I think Cold Melee is still top tier, but I’d have to research it since things have changed with the most recent patch. Let me know how things go!

  23. Hey David,

    Hope you’re well man! Absolutely enjoying this build; thanks again for the guide man!!

    I had a few questions I was hoping you wouldn’t mind answering:

    1. Just finished up getting the Revenant Devotion, and I was curious as to it’s purpose? Forgive me, as I’m not trying to come across as critical! Just want to understand.

    The skeletons don’t seem to do much damage. (granted, I’m only lvl 53 right now, and “raise the dead” is only lvl 7). Maybe this is whole things comes into play much later?

    2. Also, if you don’t mind, I wanted to ask about 1 more thing in the guide. Under “General Play Technique”, you say: “For tougher trash, just GV and Curse of Frailty (CoF) to proc Wendigo’s Mark.”

    My question in regards to this, is how this combo would proc Wendigo’s mark, when in the devotion section of the guide it says to “attach it” to Bloody Pox? I assumed that means we have to actually “use” bloody pox to have a chance of triggering Wendigo’s mark. Am I wrong on that?

    (coincidentally, since up till now I haven’t used Bloody Pox that much, I ended up attaching it to Grasping Vines, as I was worried I wouldn’t get to utilize it that much on bloody pox, since I’m not using that skill very much as of right now. (lvl 53))

    Any insight into these 2 things is greatly appreciated, and again, I hope these questions aren’t coming across as “questioning” what you have in the guide – I darn well know you know a lot more about this game than I do! haha. Just wanting to understand these mechanics. 😉

    Thanks again David; u the man!!

  24. Morning Bret!

    1. You’re referring to Raise the Dead on Revenant, correct? That provides energy and health leech and some extra DPS with the skeletons, but if I recall the big thing is they debuff targets (lower the resistances). This is a big deal in ultimate and can help out a lot.

    2. Whoops – you are absolutely correct – it should be Bloody Pox, not Grasping Vines! I’ve adjusted the guide. And yes, you need to use BP to proc Wendigo’s Mark. BP is one of my favorite skills in the game 🙂

    I hope this helps!

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