MR. THUMPYSHARTS Dual Wield Physical/Pierce Gun Tactician


Welcome to the Complete Build & Leveling Guide for the MR. THUMPYSHARTS Dual Wield Physical/Pierce Gun Tactician. This build is great fun for new players, easy to play, can complete all campaign content with self-found gear, is solid for farming Ultimate, and uses GUNS GUNS GUNS! If you’re looking for a fun ranged shooting build that is nimble, scales well, and allows you to blast enemies from a distance, this is the place!

The GrimTools link is available at the bottom of the guide.

Gun builds are some of the most fun in Grim Dawn, blasting targets from a distance and piercing hoards of enemies, often killing them because they can get close. One of my favorite builds is the Dual Wield Elemental Purifier, and was the first build guide I did. Since then, I’ve wanted to do an alternative gun guide for a build that’s solid, fun and capable of pursuing end-game content.

The reality is gun builds are always going to be squishy and aren’t really hardcore viable when it comes to pushing end-game content. But for those who want to play a gun build in softcore, this rocks, and I believe is stronger than its elemental counterpart.

Featuring great pierce, physical/pierce damage and internal DoT trauma, while the play style of this build is similar to the Purifier counterpart, it has better survivability and hits certain enemies a lot harder (due to being physical focused).

I am also including an alternative build provided by a friend that focuses on a different devotion and gear setup with an OA ability in excess of 4,000. I’m sticking with the presented build for this guide because I built it from scratch and took it to 100. It’s solid and works great!



The initial inspiration to make this build came from Siritron, who gave his blessing for creating this guide. A shout out to him for being a great streamer and Grim Dawn player!

Before we begin, I recommend these mods to anyone playing Grim Dawn, especially new players. Note none of these mods cheat or change the core of the game – they just add quality of life:

GrimInternals (https://forums.crateentertainment.com/t/tool-grim-internals/38773
This is hands down the best mod currently out for Grim Dawn. Automatic component pickup and monster name/labeling with legendary drop Sound FX are just a few reasons why every Grim Dawn player should have this.

GD Item Assistant (https://forums.crateentertainment.com/t/tool-grim-dawn-item-assistant/30491)
This mod allows the player to store an unlimited number of items they find. This is fantastic because it supports “account building” with extending storage to be anything the player feels is important in the future or for another build.

Item Color Filter (https://forums.crateentertainment.com/t/tool-rainbow-filter-item-highlighting/42765
A fantastic visual modifier to the game that shows item prefixes and suffixes in colors based on their damage/resist/skill type. Extremely popular and valuable. Note this is for the WanezGD Tool, which auto-installs and manages the rainbow filter. Download the setup.exe for the Tool.



Resistances are everything in Grim Dawn. If you die, it’s probably because your resists were low. Below is a list of recommended components that are commonly used throughout the leveling process:

Components List

  • 7: Wardstone | 7% Elemental, 15% Bleed Resistance | Amulet & Medal
  • 15: Silk Swatch | 18% Pierce & Bleed Resistance | Shoulder, Chest & Leg Armor
  • 15: Imbued Silver | 20% Chaos Resistance & 15% Bleeding Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Purified Salt | 20% Aether Resistance | Mainhand/Offhand (Toggled Item Skill)
  • 15: Antivenom Salve | 20% Poison & Acid | All Armor
  • 15: Unholy Inscription | 10% Vitality, 15% Bleeding | Hand Armor
  • 20: Runestone | 12% Aether & 12% Elemental Resist | Head Armor
  • 20: Soul Shard | 20% Vitality Resistance | Ring, Amulet, Medal
  • 20: Mark of the Traveler | 8% Movement Speed & 10% Slow Resistance | Boots
  • 24: Sanctified Bone | 18% Vitality, 12% Chaos | Chest & Head
  • 24: Aether Soul | 16% Aether Resistance | Amulet & Medal


Augments are the most important thing for end-game and require honored or revered reputation with a faction to access them. Rule of thumb: as soon as you hit Honored with any faction (which will begin to happen in Elite mode), immediately buy the Writ (for 88,000 iron) that doubles your faction gain. This will help you get to Revered much quicker, and give you access to the necessary augments to help your resists in Ultimate.

Augments List
The factions a player gets Honored and Revered with first are generally: Devil’s Crossing, Rovers, Homestead, Black Legion, Order/Kymon, and Coven of Ugdenbog. I’m listing some of the most popular defensive Augments below for reference, which can greatly help in surviving both Elite and especially Ultimate.

  • 40: Arkovian Rose Powder | 10% Elemental Res | Rings/Amulet | Rovers Honored
  • 40: Slith Venom | 15% Poison, Acid & Bleeding Res | Rings/Amulet | Devil’s Honored
  • 40: Gazer Eye | 10% Aether Res | Rings/Amulet | Devil’s Honored
  • 40: Corpsefiend Tentacle | 10% Vitality Res | Rings/Amulet | Devil’s Honored
  • 40: Divine Flame | 10% Elemental Res | Rings/Amulet | Kymon’s Honored
  • 40: Blessed Ashes | 15% Fire & Lightning Res | Rings/Amulet | Kymon’s Honored
  • 40: Consecrated Silver | 12% Chaos Res | Rings/Amulet | Kymon’s Honored
  • 40: Necrotic Flesh | 15% Bleeding Res | Rings/Amulet | Order Honored
  • 40: Chillheart Powder | 15% Cold & Vitality Res | Rings/Amulet | Order Honored
  • 70: Venomguard Powder | 15% Poison & Acid Res | All Armor | Rovers Revered
  • 70: Nightshade Powder | 7% Pierce & 10% Cold Res | All Armor | Rovers Revered
  • 70: Bladeward Powder | 10% Pierce Res | All Armor | Devil’s Revered
  • 70: Mogdrogan’s Touch | 10% Poison & Acid Res, 7% Vitality Res | All Armor | Devil’s Revered
  • 70: Kymon’s Blessing | 15% Fire Res | All Armor | Kymon’s Revered
  • 70: Kymon’s Conduit | 15% Lightning Res | All Armor | Kymon’s Revered
  • 70: Demonbane Powder | 7% Vitality & Chaos Res | All Armor | Kymon’s Revered
  • 70: Mankind’s Vigil | 7% Aether Res, 7% Chaos Res | All Armor | Black Legion Revered
  • 70: Kingsguard Powder | 7% Pierce Res, 10% Poison/Acid Res | All Armor | Black Legion Revered
  • 70: Flameweave Powder | 7% Pierce Res, 10% Fire Res | All Armor | Homestead Revered
  • 70: Solarstorm Powder | 10% Fire Res, 10% Lightning Res | All Armor | Homestead Revered
  • 70: Wraithtouch Powder | 15% Cold Res | All Armor | Order Revered
  • 70: Spiritguard Powder | 10% Vitality Res | All Armor | Order Revered
  • 70: Spellward Powder | 10% Lightning Res, 7% Aether Res | All Armor | Order Revered
  • 90: Coven Warding Powder | 7% Elemental Res | All Armor | Coven Revered
  • 90: Coven Black Ash | 8% Pierce and Chaos Res | All Armor | Coven Revered


Transmutation
This is a new and critically important feature introduced with Forgotten Gods that allows the player to convert set items to another item of the same setAnd it works with BLUE (non-legendary) set items! The quest to unlock Transmute is given by Kargon in the Conclave of the Three. The quest unlocks after you’ve progressed to the Oasis area. The Tome is found on Canen’s Corpse. It costs 120,000 iron per transmute, and uses 1 Eldrich Essence (which is quite rare, so make each transmute count!). Luckily, a player put together a guide on Farming Eldrich EssenceRemember, if you can craft the helmet of a set, you can transmute those helmets to other pieces. This means you can craft an entire set just from the helmet recipe!

Another technique is to convert a set item to another random set item. This costs 30,000 iron, scrap and crystals (which is a lot cheaper than converting to the same set). A good example of this technique is if you want the Mythical version of a set item (but you have none, and don’t have the recipe to craft the helm), you can take another mythical set item and convert it to a random set item with the possibility of getting a mythical of the set you’re looking for!

This build is VERY easy to play, supporting the simple right-click shooting termination of most enemies with Cadence. The only additional skills used are War Cry, Word of Renewal and Inquisitors Seal. That’s it. So this is great for players who want a simple build that does great damage and doesn’t require piano skills to play and survive.

We utilize the strength and defense of Soldier with the support of Inquisitor. Since we’re physical and pierce-focused, our goal is to pierce, penetrate and DoT with internal trauma. We do add Chilling Rounds and Storm Spread to provide additional elemental support in addition to pierce damage. It works great. Another great thing is with this devotion setup, achieving max resists in Ultimate is a lot easier than it is with other builds.

As mentioned, the General Play Technique is to simply shoot and kill everything with penetrating rounds. Trash often dies in just one shot, and Fighting Form at 12/12 ensures 100% penetration chance. We always want Word of Renewal (WoR) up, and only use War Cry (WC) and the Seal for bosses.

Survival is all about killing most targets from a distance and standing in your seal with Word of Renewal. Make sure you have an instant movement skill on your medal, like Glyph of Disorder. It can make the difference between life and death in some boss fights. This build is designed to be mobile as well – with tough bosses, you’ll have to regularly run/teleport out of the way of big hits (the Seal simply won’t be enough), so be nimble and be quick! The good news is your DoT damage from Internal Trauma will continue to tick on your targets as they run around chasing you.

Rotation for Trash: Cadence shots. That’s it. Most trans dies in 1-3 shots, and if you crit, the bodies go flying!

Rotation for Bosses:: WoR always up, Seal down, start shooting. When boss is in rage hit War Cry. Tank as long as you can and then teleport (with a movement skill, like Glyph of Disorder), put your Seal down and start shooting again! That’s really all there is to it.



Final Level 100 Stat Distribution: 58 Physique, 49 Cunning. Note: depending on your gear, you MIGHT need some points into Spirit to use rings.
Faction of Choice: Kymon’s Chosen

Items

This build utilizes bonuses from two pieces of the Octavius set (Helm and Chest) and then focuses on using two Mythical Havoc guns. What’s important about these two guns (and what makes them critical to this build) is each weapons conversion of 45% of pierce damage to Physical. Two of these guns support 90% conversion, and that’s huge. All the other items are random drop legendaries, many of which are very common. The great thing is there are many other items that also work in their place; albeit not with the same level of effectiveness, but well-enough to support trouncing through Ultimate.

While leveling, you’ll find these items to be very helpful:

  • 14: 3rd Company’s Revolver (1H)
  • 15: Vicious Spikes (1H Component)
  • 20: The Slugger (1H)
  • 25: Guile (Relic)
  • 30: Shadowspine Enforcer (1H) Cadence Support
  • 30: Dustbrawler’s Shoulderguards (Shoulders)
  • 31: Outlaw’s Retribution (1H)
  • 35: Juggernaut (Relic)
  • 35: Devil’s Retribution (1H) Devil’s Crossing
  • 50: Zeal (Relic)
  • 50: Bounty Hunter’s Shoulderpads (Shoulders)
  • 50: Havoc (1H)
  • 50: Devil’s Cage Hauberk (Chest)
  • 58: Empowered 3rd Company’s Revolver (1H)
  • 75: Seal of Blades & Might (1H Component)
  • 75: Deathdealer’s Sidearm (1H)

Skills

At the character’s inception, we put points into Inquisitor to get the Dual Wield and Bursting Round support; then we dive into Soldier and move back and forth between both Soldier and Inquisitor. It is very important to balance the progressive support from both classes to ensure solid damage and survival during the leveling process (one reason there is a lot of back and forth in skill distribution).

Note the below number represent the points you put IN for each stage, not the final value.

Phase I (Mixed)

Ranged Expertise (1) → Bursting Round (Max) → Ranged Expertise (4) [SAVE POINTS UNTIL LEVEL 10 FOR SOLDIER] → Cadence (3) → Markovian’s Advantage (3) → Cadence (3) → Fighting Spirit (3) → Fighting Form (9) → Word of Renewal (3) → Deadly Aim (3) → War Cry (1) → Field Command (1) → Chilling Rounds (Max) → Vigor (1) → Decorated Soldier (1) → Squad Tactics (1) → Break Morale (1) → Scars of Battle (1) → Deadly Momentum (Max) → Oleron’s Rage (Max)

Phase II (Mixed)

Fighting Form (Max) [ENSURE ONLY 100% PENETRATION, NO MORE] → Inquisitor Seal (3) → Steel Resolve (1) → Null Field (1) → Arcane Empowerment (1) → Storm Spread (3) → Cadence (Max) → Squad Tactics (Max) → Storm Spread (Max) → Inquisitor Seal (Max) → Arcane Empowerment (Max)

Feel free to put the rest of the points where you would like. Remember that Fighting Form should only be 12/12 max (with item adjustments). Anymore is a waste, so if you have (for example) 14/12, take those two points out and put them in another skill.

Devotions

Crossroads (Primordial) → Sailor’s Guide → Eel → Solemn Watcher → Assassin’s Blade (Markovian’s Advantage) → Hammer → Harp (Field Command) → Panther → Light of Empyrion (Oleron’s Rage) → Throne → Azrakaa (Cadence) → Vire [PARTIAL] → Remove Crossroads (Primordial) → Obelisk [PARTIAL]


As covered above, this build utilizes both the Octavius set and dual Havocs with additional legendary (and one Magic) items for support. I am also providing an Alternative build that uses the Warborn set, a single Havoc and a Deathdealer’s Sidearm. This build does have 4000 OA and I’ve been told it can hit for over 1M damage, but haven’t had a chance to test it out – however the source that provided this build is solid, so it’s great for anyone wanting to play an end-game Tactician to consider.




Below are additional complete build guides you might be interested in!

  1. By compass do you mean sailor’s guide? I can not find a compass in the devotions.

  2. Yup! Whoops! Sorry for the confusion; I’ve upgraded the guide. Well, it IS a compass insignia afterall hehe – thanks for pointing that out!

  3. Yeah I was pretty sure what you meant but I am brand new so just wanted to be absolutely sure!

  4. Also I have gotten used to it but the skills portion would be a lot easier to follow if it was not numbered by how many points you put in at each stage. I have been using the build while leveling putting in 3 points at a time and it is easy to lose track of how many I have put in. If you made it to be how many points the skill has at each stage instead it would be a lot easier to follow while leveling. It seems it is meant to quickly put in the points at max level though not entirely sure.

  5. Am I meant to find these items you list or are they random drops to look out for? I tried looking online for ways to farm for 3rd company revolver but there seems to be no answer. I assume it is just random.

  6. Hey Roneddy, pretty much each and every build in Grim Dawn will have a Best in Slot (BiS) version that has a combination of Legendary items (often with a focus on a Set Bonus) or in some cases, an Epic (Blue) set bonus (such as the Blind Assassin or Perdition set). Blues are a lot easier to find. These builds do show the end-game BiS gear, and it can take new players quite some time to find the items – however I took each build to 100 and tested them with both self-found and BiS end-game gear to ensure they’re solid with non-BiS gear for getting to Ultimate where they can start farming the Legendary items they need. With many of my builds, I got multiple legendary drops on the road to 100 for the BiS pieces the build needed. I hope this answers your question!

  7. Correct; save items that drop from specific bosses (e.g. Kreig Legendary Pieces) all legendary drops are random. The only workaround is to get the recipe for a headpiece, which you can craft and then transmute to another item of the same set. In essence, if you get a head recipe, that opens the door to being able to craft an entire legendary set.

  8. I was actually thinking about this as well and think I need to consolidate the build guides to always reflect the “total value” rather than how many points you put in. It’ll take some time to update the guides, but I think it’ll be the right choice (I will also put a statement before the skill sections that clarifies the values are totals rather than incremental). It could be a few weeks though – currently waist-deep in Path of Exile Legion! 🙂

  9. If you have any guides for path of exile that would be awesome that game is way too complicated for me. I gave up on it in favor of Grim Dawn. Plus Grim Dawn has guns.

  10. I was looking for a good archer build but because the new league is all about melee all the builds I could find were outdated and I tried a beginner cleave build I found on youtube but it was really boring to level with and I gave up.

  11. Hi, would this build be viable using a rifle instead of dual wielding pistols? If not, what should be changed to adapt it? Thanks!

  12. Tornado Shot is still doing very well in PoE this league, but there’s no question it’s now the League of Cyclone (which is a ton of fun to play) and Essence Drain 🙂

  13. While one can use a 2H rifle (or crossbow), the DW builds seem to always outperform 2H by quite a bit, so people shy away from them. I know there’s a few 2H versions on the forums, but they aren’t very popular. I remember researching the exact reasons why players shun from 2H – I think it was due to APS and overall DPS in the way having 2 weapons synergizes with the skills vs 2H, but it’s not fresh in my memory. Sorry about that! If you discover anything of note, please let me know!

  14. Well, most builds can be played in Hardcore by experienced HC players, however end-game all comes down to the match of DA, Armor Absorption, Life Leech, Resistances, etc. With all BiS gear this build is pretty solid – 3.1k DA and nearly 4K OA, 100% absorption, and good resists. However most end-game HC people I see running that don’t have crazy life leech are usually closer to 20k hits. I’d say “try it out” in HC and see how it works! 🙂

  15. I’m confused as to the skill progression. For instance:

    Cadence (3) → Fighting Spirit (3)

    Fighting Spirit requires 5 points be placed in to Soldier to unlock. Where are those points listed in the progression above? Am I missing something? Thanks for any help!

  16. Hey JP! I don’t list the base point progression because the guides assume you are putting the points in to unlock the next skill that needs to have points put into it. I hope this answers your question!

  17. First line under Leveling Guide:
    “Final Level 100 Stat Distribution: 58 Physique, 49 Cunning. Note: depending on your gear, you MIGHT need some points into Spirit to use rings.”

  18. Why not take the Fist of Vire devotion point?
    By the way, thanks a lot for the guides, extremely helpful when starting out, really good stuff.

  19. Thanks – I’m glad you’re enjoying the guide! As for avoiding the final point into Fist of Vire; if I recall, we just don’t have the points (the defense from Obelisk is worth each point) and I think the AoE triggers around the character, not the target (which makes it incompatible with ranged attacks). It’s been awhile since I played this build, so my apologies for not remembering the specific reasons — but I do remember wondering the same thing, and finding it made sense to not have the final point.

  20. Hi,

    First of all, thank you very much for all your hard work and supporting GD community.

    I would like to ask for your honest, expert opinion about me and this build.

    I am disabled person with serious vision + coorination problems. I have some experience playing early GD (circa 450 hours) – during first two years when it apperred on Steam. Back then I was less then avarage player – I supported lack of skill with extensive farming. My strategy was to farm for reputation and loot then to move to new location when I started to be quite overlevel. Since original Diablo I always prefered ranged characters. In GD I had only one playable character – max level Gunslinger Brimstone Pyro. As I worked hard and was constantly upgrading my gear I collected all legendary gear I needed and in the end was farming nemesis bosses on ultimate. I was dying often, but I tried and tried again. In the end I killed all bosses exept one rare side boss (can’t remember the name) and Fabius Nemesis. My build was quite a glass cannon and Fabius was one bridge too far for me (tried more then 100 Times :)). It is a good example for a limit of my abilities.

    After a few years of not playing, as I bought all dlcs, I decided to come back to GD. I truly love your buiild. Currently I am in much worse shape then before – maybe 70% of my previous me 🙂 . I wonder if I am able to complete all GD content with that build, including farming on ultimate. As your build seems to be more survival friendly then my old brimstone pyro, I can only hope that I can do it. Yesterday, on veteran, I died twice for level 1 to 8, which sounds bad, but it is quite ok for me.

    My second question is about the gear. My old, Windows 7 saves, all did not work on my new Windows 10 computer. With cloud saves I managed to retrieve my old character up to level 35 and one of 6 mule characters with a little blue gear. Previously, as I focused only on my pyro, I was trading all loot I found for gear upgrades. Now, when I lost previous progres, I have to start from the scratch. Many things changed in GD and I could not find any of older big and serious trading threads I was using. Do you have any suggestions where to look?. I especially worry how to get double legendary Havocs….

    I am complitionist type of player. Thus I would like to fully commit to this buid, even with all difficulties. Do you think it is possible?.

    Thanks in advance for your kind replay.

  21. Thank you for the feedback, and welcome! Veteran saw a big difficulty boost at low levels to make it much more challenging than before, so don’t feel bad about dying so early on. It takes some time to adjust to the changes. Given your personal challenges, I’m thinking a pet build might be a better choice for you – have you looked into MR. CRUNCHYBONES? (https://www.requnix.com/gaming/grim-dawn-builds/sir-crunchybones-skelemancer-cabalist)

    If you want to stick with guns, you’ll always be a bit squishy. But guns are a lot of fun to play – no question 🙂

    For gear, definitely download and use Grim Dawn Item Assistant. You won’t need mule characters anymore. A link is provided within the build guides.

    I think starting from scratch is probably in order – so much has changed over the years, it’s fun to do every few years anyway. Let me know how things go!

  22. Thanks for your very helpfull tips. I do not feel so hopeless now 🙂

    As I have not died since level 8 (I am lvl 14 now). I will stick to this build. In a few weeks I will try Mr Crunchybones too (never played with pets before). I installed GrimInternals and GD IA, but as I lost all my money with old saves, I could not use IA yet (can’t pay for 4th and 5th sharing bag 🙂 ).

    As you fully developed your character around this build – could you kill all the bosses, including Fabius? (he was my true life nemesis after all) ?.

    I’ve always liked GD community, as it is very friendly and not so toxic, as in other games. As trading is imortant part of GD progression in Ultimate, do you know any good trade threads I could use?. This will really help me in the future, as without it I have no chance to fully develop my character. I liked very much that you show how easly one can get set armor pieces, when you got access to one item from the same set. It is huge. I do not mind some hard work and long (in my case) farming – but how can I get 2 mithical guns without trading?.

    Last issue: would you agree that your build is more survival friendly, when alternative build is more dps?. Can I try both, after respecting? (attributes should be similar I think)

    Thanks again and have a great day 🙂

  23. Unfortunately, the Havocs are world drop only; but they aren’t that rare. The only things you can get easier are craftable set items where you have the helmet blueprint (so you could transmute the crafted helmet to another piece of the set). So with this build, you can craft the Octavius helmet (when you find the recipe) and transmute it to other pieces of the same set. I don’t trade with other players so I can’t comment on the best way to do this – my apologies.

    When it comes to survival, none of the gun builds are at the top of the list – the Skelemancer would have MUCH better survival than THUMPYSHARTS since pet builds are usually a lot more resilient. If you like the play style of THUMPYSHARTS, stick with it until it becomes too difficult (if that happens) — then you can try CRUNCHYBONES for a different experience. Who knows, you might end up farming your Dual Havocs on the Skelemancer! 🙂

    Good luck and have fun!

  24. Thank you very much for all these extremely helpfull suggestions. Chrunchybones as farming machine – that’s a great idea !

  25. Yah I was hoping putting the code into the extended archive URL would work, but it doesn’t. At this point we have to wait until he returns from vacation and fixes the hosting. I believe it’ll be done this weekend.

  26. Hello again 🙂

    As grimtools is down, just a few questions to avoid future mistakes.

    So far your build works great – I am lvl 43 (10 deaths count) on veteran – working on FG dlc and farming rep in act 2 for augments etc. All resistances are around 80, apart from chaos, which is 0. Today I am going to pay for the last sharing bag slot to start using GD IA.

    There are 3 issues I am not sure of:

    1. Attributes
    You wrote: “Final Level 100 Stat Distribution: 58 Physique, 49 Cunning. Note: depending on your gear, you MIGHT need some points into Spirit to use rings.”. So far I put all my points into physique. As grimtools are down and I can’t calculate attributes – is it safe to assume that starting from level 50 I should invest most points into cunning?. With 107 points of attributes, it would leave a very little room for spirit points. Is there any way to respec attributes, in case of mistake?

    2. Instant movement skill on your medal
    As I do not have much choice atm I can only choose from what faction vendors woud sell me. I made some research but still not sure with skill is the best for your build. Maybe “Disengage”?. What about “Rift Tear”?. (I died last time to a boss, as I have no place to run 🙁 )

    3. GD IA
    Is it totally safe?. I plan to backup after each use, on my PC (not dropbox, or cloud).

    Many thanks for your advice and all kind help 🙂

  27. Great to hear! It’s a lot of fun 🙂
    1. Honestly, all Physique works fine as long as you can use the items you need to. You can always easily reset your attributes later on.
    2. I can’t recall the best movement skill – I like the one that bounces you to where your mouse cursor is – Distortion? It really comes down to what you prefer.
    3. Yes, Item Assistant is one of the best tools for the game. It’s amazing. Totally safe and once you use it, you’ll never play without it.

    I hope this helps – let me know if you have any additional questions!

  28. Thanks for you suggestions.

    Started to use IA and it’s great.

    Do you know if one can store multiple items of the same kind (have some double items now)?. Also can I store items improved by components etc. ?

  29. It’s basically unlimited item storage, so yes – you can toss any number of any items in it (including multiples of the same legendaries). Keep in mind each item is technically different since there are different roles. The only thing you can’t stack in IA is components – but that’s OK since we easily stack them in our shared stash.

  30. Level 54 and having a great time with your build. It is getting better and better with levels gained 🙂 .

    1. I studied your build and alternative one. You invested much more points into cunning. Much more then gear requirements. Is it to boost damage? (alternative build invested more into psychique).

    2. You use gear (rings etc.) with spirit requirements much higher then you have invested. How could you even equip this gear?. I am sure I miss something here…

    Once again thanks for this sweet guide 🙂

  31. Glad you’re enjoying it! Nearly every character growth experience is different based on the gear that drops, so some variation of stat distribution is often required – but that’s OK because it’s very easy to respec your stats. As you get better gear, the stats from that gear (as well as the growth of your masteries) raise your core stats, often removing the need for points in alternative stats. So once you’re level 90 (for example) you’ll have many more points in masteries and the stats you needed to put points into equip items no longer need the points so you can put them back into (for example) Physique. The reason we invest in Physique is to raise our health (which is one of the most important things at end-game). I hope this answers your questions!

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