Welcome to a Complete Build & Leveling Guide for the Acid Ravenous Earth Oppressor. This build is one of the best starting builds in the game, can do all content (save a few super bosses) and easily farm Ultimate for set gear with self-found drops. It’s new player friendly and scales very well. If you’re looking for a fun, powerful and top tier starter build with a complete leveling guide, this is the place! Note the GrimTools link is at the bottom of the guide.
JAN 2020 UPDATE! Click here to see a detailed announcement by the Guide Creator about the issues he encountered with the Grim Dawn Community, Forum Moderators and why he moved his guides from the Grim Dawn Forums.
It’s been my experience this build is the strongest RE build out there, outperforming the traditional Vitality version of RE. While this build does start with traditional vitality damage, once the character equips a Leafmane Horn and converts to Acid (covered below under Gameplay), it melts everything with efficiency.
This build is hardcore viable and can easily reach 100!
Augments are the most important thing for end-game and require honored or revered reputation with a faction to access them. Rule of thumb: as soon as you hit Honored with any faction (which will begin to happen in Elite mode), immediately buy the Writ (for 88,000 iron) that doubles your faction gain. This will help you get to Revered much quicker, and give you access to the necessary augments to help your resists in Ultimate.
Augments List The factions a player gets Honored and Revered with first are generally: Devil’s Crossing, Rovers, Homestead, Black Legion, Order/Kymon, and Coven of Ugdenbog. I’m listing some of the most popular defensive Augments below for reference, which can greatly help in surviving both Elite and especially Ultimate.
40: Arkovian Rose Powder | 10% Elemental Res | Rings/Amulet | Rovers Honored
40: Necrotic Flesh | 15% Bleeding Res | Rings/Amulet | Order Honored
40: Chillheart Powder | 15% Cold & Vitality Res | Rings/Amulet | Order Honored
70: Venomguard Powder | 15% Poison & Acid Res | All Armor | Rovers Revered
70: Nightshade Powder | 7% Pierce & 10% Cold Res | All Armor | Rovers Revered
70: Bladeward Powder | 10% Pierce Res | All Armor | Devil’s Revered
70: Mogdrogan’s Touch | 10% Poison & Acid Res, 7% Vitality Res | All Armor | Devil’s Revered
70: Kymon’s Blessing | 15% Fire Res | All Armor | Kymon’s Revered
70: Kymon’s Conduit | 15% Lightning Res | All Armor | Kymon’s Revered
70: Demonbane Powder | 7% Vitality & Chaos Res | All Armor | Kymon’s Revered
70: Mankind’s Vigil | 7% Aether Res, 7% Chaos Res | All Armor | Black Legion Revered
70: Kingsguard Powder | 7% Pierce Res, 10% Poison/Acid Res | All Armor | Black Legion Revered
70: Flameweave Powder | 7% Pierce Res, 10% Fire Res | All Armor | Homestead Revered
70: Solarstorm Powder | 10% Fire Res, 10% Lightning Res | All Armor | Homestead Revered
70: Wraithtouch Powder | 15% Cold Res | All Armor | Order Revered
70: Spiritguard Powder | 10% Vitality Res | All Armor | Order Revered
70: Spellward Powder | 10% Lightning Res, 7% Aether Res | All Armor | Order Revered
90: Coven Warding Powder | 7% Elemental Res | All Armor | Coven Revered
90: Coven Black Ash | 8% Pierce and Chaos Res | All Armor | Coven Revered
Transmutation This is a new and critically important feature introduced with Forgotten Gods that allows the player to convert set items to another item of the same set. And it works with BLUE (non-legendary) set items! The quest to unlock Transmute is given by Kargon in the Conclave of the Three. The quest unlocks after you’ve progressed to the Oasis area. The Tome is found on Canen’s Corpse. It costs 120,000 iron per transmute, and uses 1 Eldrich Essence (which is quite rare, so make each transmute count!). Luckily, a player put together a guide on Farming Eldrich Essence. Remember, if you can craft the helmet of a set, you can transmute those helmets to other pieces. This means you can craft an entire set just from the helmet recipe!
Another technique is to convert a set item to another random set item. This costs 30,000 iron, scrap and crystals (which is a lot cheaper than converting to the same set). A good example of this technique is if you want the Mythical version of a set item (but you have none, and don’t have the recipe to craft the helm), you can take another mythical set item and convert it to a random set item with the possibility of getting a mythical of the set you’re looking for!
Final Level 100 Stat Distribution: 63 Physique, 3 Cunning, 40 Spirit.
While leveling, you’ll find these items to be very helpful:
18: Bone Talisman (Relic)
20: Bonespike of Corrosion (1H) (Best)
20: Leafmane Horn of Corrosion (OH) Acid Conversion Here (Best)
20: Vitriolic Gallstone (20) 1H x OH (Components)
25: Gluttony (Relic)
35: Mortality/Torment (Relic)
40: Basilisk Crest (Medal) (Best)
50: Blight (Relic)
50: Venomancer’s Rainment (Chest)
65: Stonetreaders (Boots)
65: Peerless Eye of Beronath (Amulet)
65: White Lotus (Belt)
84: Pandemic (Sword)
90: Venomfire (Amulet) Cult of Dreeg Craftable
90: Serenity (Relic)
90: Rune of Displacement (2nd movement skill)
Phase I (Necromancer) Skeletons (Max) → RESPEC AT LEVEL 7 and remove Skeletons → Ravenous Earth (Max) → Spectral Binding (1) → Spectral Wrath (1) → Decay (Max)
Phase II (Oathkeeper) Presence of Virtue (1) → Vire’s Might (1) → Resilience (1) → Judgment (1) → Haven (1) → Ascension (1) → Guardian of Empyrion (1) → Clarity of Purpose (1) → Tectonic Shift (1) → Scion of Dreeg (1) → heart of Wrath (1) → Celestial Presence (1) → Path of the Three (Max) → Celestial Presence (Max)
Phase III Necromancer: Mark of Torment (3) → Foul Eruption (4) Oathkeeper: Ascension (Max) → Guardians (Max) → Judgment (Max) → Resilience (Max)
Phase IV Oathkeeper: Clarity of Purpose (Max) → Haven (Max) Necromancer: Spectral Binding (Max) Oathkeeper: Presence of Virtual (Max) Necromancer: Foul Eruption (Max)
The key items for this build are easily found and farmable as the player progresses through the story. The Bonespike drops from the Mages in Mountain Deeps. This lowers the recharge time and raises the duration of Ravenous Earth. The Leafmane Horn is what converts Vitality Damage to Acid Damage, and drops from the Leafmanes east of Coven’s Refuge in Ugdenbog. While the Leafmane Horn is usable at level 20, most players won’t get to Ugdenbog to farm it until 40 or so; but Ravenous Earth is so powerful it’ll perform just fine before the conversion to Acid. The Basilisk Crest also drops in the same area the Leafmane Horn does (east of Coven’s refuge) from the Basilisks. That is the most difficult one to find, so don’t spend too much time farming a good one until Ultimate; prior to that time, any prefix rolls will work just fine as long as you have the skill recharge adjuster for RE.
Pandemic (1H Sword) is the ultimate weapon goal for this build (L84), and replaces the bonespike, but it’s a very rare drop. One can also craft a Venomfire amulet at level 90 with a Cult of Dreeg blueprint.
This build is so powerful the play at early and mid-game is just rush, drop RE and rush. With bosses, use Judgment to debuff them. But when you get into Ultimate you’ll need to strategically use your Vire’s Might to proc scorpion, Judgment to debuff and pull large groups into your RE, and Ascension to buff your damage. Another key skill at end-game is Mark of Torment, which protects you from damage while it’s up – hit bosses with this as you rush back and forth through them with Vire’s Might while using Judgment and Ascension as it’s available. Rune of Displacement also provides a second jump if you need to get away from damage. If you are engaged in a tough fight, make sure you kite and use Vire’s might whenever it recharges to keep clear of big hits. I made it to 100 farming Ultimate like a boss with 0 deaths using this build with only self-found gear (I didn’t even have Dark One’s set).
This build can farm the Dark One’s set, but you have to make sure you are properly outfitted. This means all resistances maxed (and overcapped by some amount) and at least 16,000 health is recommended to be safe.
With the included leveling guide, GrimTools prior to level 94 isn’t really necessary, but I believe it’s always important to see where you’re going. Below is the end-game build for reference, showing the final gear, etc.