Horizons

Original Horizons Logo

Original Horizons Logo

With the release of Ultima Online in 1997 and while I was wrapping up the development of DEMISE, I began designing the next game I wanted to create. A major commercial title that would push the envelope and set a precedence for products to come. I created it as a codename which became known as the title itself: HORIZONS. Working on a design specification throughout 1998, wanting to make a true MMOG where thousands of people could play together in a virtual world, my thoughts on achieving this goal were reaffirmed when I saw the beta of Everquest at E3 in 1998.

I founded Artifact Entertainment in 1999 solely for the purpose of building HORIZONS even though DEMISE was still in its final stages of Development. I was very excited. I also wanted a change of scenery. I had grown tired of the Seattle area dreariness, and wanted to build HORIZONS elsewhere. In October of 1999 I moved to Scottsdale, AZ and began the process of fundraising for HORIZONS.

By December of 2000, I had raised roughly $6,000,000 from a combination of Publisher, VC, and Angels. We used a “prototype” presentation to raise this capital, showing some of our capabilities with people who had come on board. We secured offices in Mesa and began to build the team.

Unfortunately, I bit off a lot more than I could chew. As a 28-year old CEO, I was completely unprepared for the conflicts that would come up, as well as the development-related challenges that were ahead. While I had built the design-related foundation and hired a core team, progress was not taking place, and drama began to come up within the workplace. Lacking the experience in solving such issues, I found myself in a poor position of being able to salvage things. I departed on July 21st, 2001.

The HORIZONS that ended up shipping was a different product entirely, based loosely on the very aggressive original design specification I created.

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About the Author

Mr. Allen has an extensive background in technology spanning 20 years including software architecture, design and development, project management and leadership. He specializes in corporate planning, productivity and collaboration, and is the creator of the games Mordor, Demise, Horizons, and Alganon.