In December of 2005 I presented the idea of starting a new company and building a MMOG to Greg Wexler, the owner of the company I had previous worked with. While he had no experience in the game industry, he was excited to do something new and in January 2006 Quest Online was born and work on Crusade began. As a MMORPG world designed around the concept of Deities, I spent months creating and fleshing out the lore, world, races, details, and overall scale of the game. We started with only a handful of people, deciding to build our own tools and technology from scratch. As development continued, I wanted to come up with a unique name that could stand out and be used for years to come; custom IP. In January of 2007, the name change to Alganon was announced.

My goal with QOL was to “do things right” this time around. Don’t be too¬†ambitious, grow the team slowly, build our own technology, and raise capital from private individuals. I would also apply the knowledge I acquired on how to properly manage a team and product of this scale; empower people to do what they were hired to do without interference, and create an environment of respect, responsibility and accountability. In addition I was confident I could build the first virtual MMOG company in the industry. The results were stunning. Over a period of four years, Alganon grew into a commercial-grade MMOG complete with social networking, an online library system, micro-transaction tribute marketplace, and more. The team topped out at nearly 50 people during its height with the unique virtual nature of QOL allowing for the lowest development costs in the industry for a commercial MMOG.

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