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	<title>Comments for David Allen</title>
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	<link>http://www.requnix.com</link>
	<description>David Allen&#039;s Personal Website</description>
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		<title>Comment on A Review of Fallen Earth (April, 2012) by foomoo</title>
		<link>http://www.requnix.com/a-review-of-fallen-earth-by-david-allen.html#comment-20938</link>
		<dc:creator>foomoo</dc:creator>
		<pubDate>Fri, 04 May 2012 18:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1407#comment-20938</guid>
		<description>&gt; I don’t know of any other MMOG on the market which has accomplished what FE has in
&gt; the terms of size, scope, and AI-controlled NPCs; all on the same server and without
&gt; any “zones”.

darkfall</description>
		<content:encoded><![CDATA[<p>&gt; I don’t know of any other MMOG on the market which has accomplished what FE has in<br />
&gt; the terms of size, scope, and AI-controlled NPCs; all on the same server and without<br />
&gt; any “zones”.</p>
<p>darkfall</p>
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		<title>Comment on A Review of Fallen Earth (April, 2012) by Mark</title>
		<link>http://www.requnix.com/a-review-of-fallen-earth-by-david-allen.html#comment-20717</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 26 Apr 2012 16:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1407#comment-20717</guid>
		<description>One of the best reviews I have read in a long time.  It was very in depth, well organized and included the good and the bad.  Thank you for taking the time to provide such detailed information.

Oh and I have been playing a week and love the game ^^.</description>
		<content:encoded><![CDATA[<p>One of the best reviews I have read in a long time.  It was very in depth, well organized and included the good and the bad.  Thank you for taking the time to provide such detailed information.</p>
<p>Oh and I have been playing a week and love the game ^^.</p>
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		<title>Comment on Choosing your MMOG: Everquest 2, Lord of the Rings Online, or World of Warcraft? by Requnix</title>
		<link>http://www.requnix.com/choosing-your-mmog-everquest-2-lord-of-the-rings-online-or-world-of-warcraft-by-david-allen.html#comment-20703</link>
		<dc:creator>Requnix</dc:creator>
		<pubDate>Thu, 26 Apr 2012 02:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=821#comment-20703</guid>
		<description>Actually, I don&#039;t think Mercenaries were implemented at the time I wrote the review. If I re-review EQ2, I&#039;ll be sure to cover it!</description>
		<content:encoded><![CDATA[<p>Actually, I don&#8217;t think Mercenaries were implemented at the time I wrote the review. If I re-review EQ2, I&#8217;ll be sure to cover it!</p>
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		<title>Comment on Choosing your MMOG: Everquest 2, Lord of the Rings Online, or World of Warcraft? by Corwin Karl</title>
		<link>http://www.requnix.com/choosing-your-mmog-everquest-2-lord-of-the-rings-online-or-world-of-warcraft-by-david-allen.html#comment-20693</link>
		<dc:creator>Corwin Karl</dc:creator>
		<pubDate>Wed, 25 Apr 2012 17:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=821#comment-20693</guid>
		<description>You forgot one of the best parts of EQ2, Mercenarys.  This is a custom feature that allows two or three people to pull off a difficult raid by themselves.</description>
		<content:encoded><![CDATA[<p>You forgot one of the best parts of EQ2, Mercenarys.  This is a custom feature that allows two or three people to pull off a difficult raid by themselves.</p>
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		<title>Comment on A Review of Fallen Earth (April, 2012) by Carlos</title>
		<link>http://www.requnix.com/a-review-of-fallen-earth-by-david-allen.html#comment-20213</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Wed, 11 Apr 2012 02:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1407#comment-20213</guid>
		<description>Well-written review. Actually got me back into playing the game. Like it thus far.</description>
		<content:encoded><![CDATA[<p>Well-written review. Actually got me back into playing the game. Like it thus far.</p>
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		<title>Comment on A Review of Fallen Earth (April, 2012) by Michael</title>
		<link>http://www.requnix.com/a-review-of-fallen-earth-by-david-allen.html#comment-20176</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 10 Apr 2012 02:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1407#comment-20176</guid>
		<description>Amazing review, very in depth. I obviously didn&#039;t read it all. I am just sifting through some stuff while I wait for my game to patch, I have yet to play it. :) Would be interesting if I could have a playing partner, you know, for the game. If you want, you can contact me through that e-mail I entered. :)

Sincerely,
Michael</description>
		<content:encoded><![CDATA[<p>Amazing review, very in depth. I obviously didn&#8217;t read it all. I am just sifting through some stuff while I wait for my game to patch, I have yet to play it. <img src='http://www.requnix.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Would be interesting if I could have a playing partner, you know, for the game. If you want, you can contact me through that e-mail I entered. <img src='http://www.requnix.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sincerely,<br />
Michael</p>
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		<title>Comment on The Next Generation of MMOGs by Paul Devine</title>
		<link>http://www.requnix.com/the-next-generation-of-mmogs-by-david-allen.html#comment-15835</link>
		<dc:creator>Paul Devine</dc:creator>
		<pubDate>Tue, 17 Jan 2012 17:53:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1237#comment-15835</guid>
		<description>Hi David,

Your articles are deep and informative, thanks for these. 
Paul</description>
		<content:encoded><![CDATA[<p>Hi David,</p>
<p>Your articles are deep and informative, thanks for these.<br />
Paul</p>
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		<title>Comment on Unlimited Detail: One Year Later by Mike</title>
		<link>http://www.requnix.com/unlimited-detail-one-year-later-by-david-allen.html#comment-15532</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 13 Jan 2012 01:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?p=1091#comment-15532</guid>
		<description>If I&#039;m not mistaken, John Carmack had spoken about using similar tech a few years back as a possible direction for a future iteration of their game engine technology. It&#039;s called Sparse Voxel Octrees or something to that effect. At the time, he indicated that he felt hardware wasn&#039;t where it needed to be to make it feasible. Of course, we&#039;ve come a long way since then.

I&#039;ll be really interested to see how it all works in an actual gameplay environment, instead of a &quot;static&quot;, limited environment for a demo only.

It&#039;s definitely going to change things. No question there. Normal mapping, tessellation, all of that could well become redundant.</description>
		<content:encoded><![CDATA[<p>If I&#8217;m not mistaken, John Carmack had spoken about using similar tech a few years back as a possible direction for a future iteration of their game engine technology. It&#8217;s called Sparse Voxel Octrees or something to that effect. At the time, he indicated that he felt hardware wasn&#8217;t where it needed to be to make it feasible. Of course, we&#8217;ve come a long way since then.</p>
<p>I&#8217;ll be really interested to see how it all works in an actual gameplay environment, instead of a &#8220;static&#8221;, limited environment for a demo only.</p>
<p>It&#8217;s definitely going to change things. No question there. Normal mapping, tessellation, all of that could well become redundant.</p>
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		<title>Comment on Dominion by Mike</title>
		<link>http://www.requnix.com/development/dominion#comment-15430</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 12 Jan 2012 04:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?page_id=185#comment-15430</guid>
		<description>Oh! About Unity3D, that is one that I&#039;m evaluating. I like a lot about it, but there&#039;s just something about its interface and/or workflow that hasn&#039;t &quot;clicked&quot; with me yet, for some reason. 

I&#039;m also checking out DXStudio, which has a pretty nice setup - particularly for prototyping.</description>
		<content:encoded><![CDATA[<p>Oh! About Unity3D, that is one that I&#8217;m evaluating. I like a lot about it, but there&#8217;s just something about its interface and/or workflow that hasn&#8217;t &#8220;clicked&#8221; with me yet, for some reason. </p>
<p>I&#8217;m also checking out DXStudio, which has a pretty nice setup &#8211; particularly for prototyping.</p>
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		<title>Comment on Dominion by Mike</title>
		<link>http://www.requnix.com/development/dominion#comment-15429</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 12 Jan 2012 04:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.requnix.com/?page_id=185#comment-15429</guid>
		<description>Not a problem! I&#039;m a big fan of game design and, by extension, game designers. The opportunity to speak with someone with experience and &quot;mileage&quot; in the field is always a welcome one for me.

I see that your current business has moved away from the game design side of things and seems more &quot;business productivity&quot; oriented, if I understand it correctly. That makes me rather curious - especially as you noted the possibility of Dominion being picked up again someday... Is game design something you still have an interest in pursuing in the foreseeable future? 

Also, if I may &quot;pick you brain&quot; a bit, I&#039;m curious of how you feel a MMO of the scope and scale of something like Horizons would fit in today&#039;s market? 

I mean in terms of its depth, breadth and scope. Obviously some of its gameplay mechanics would not sit well with many gamers these days. I&#039;d say Horizons/Istaria is still quite &quot;old-school&quot; in that way. Though, that&#039;s actually one of the things I&#039;ve always liked and found intriguing about it. It can still be quite unforgiving and there&#039;s a lot to wrap your head around.

I just see so many developers chasing after Blizzard&#039;s behemoth, and so few really trying to do something different (though there are a few smaller, but still noteworthy ones), that I wonder what a good &quot;compromise&quot; between that old-school depth, breadth and scope and the newer sense of accessibility and &quot;convenience&quot; would be. The two almost seem to be at odds down to the genetic level lol.  

That&#039;s something I&#039;m wrestling with for my project and I think I have a fairly good grasp on a way to approach it. Of course, as the saying goes, everything works on paper.

Anyway... Sorry for the long reply.

Thanks again and all the best!

-Mike</description>
		<content:encoded><![CDATA[<p>Not a problem! I&#8217;m a big fan of game design and, by extension, game designers. The opportunity to speak with someone with experience and &#8220;mileage&#8221; in the field is always a welcome one for me.</p>
<p>I see that your current business has moved away from the game design side of things and seems more &#8220;business productivity&#8221; oriented, if I understand it correctly. That makes me rather curious &#8211; especially as you noted the possibility of Dominion being picked up again someday&#8230; Is game design something you still have an interest in pursuing in the foreseeable future? </p>
<p>Also, if I may &#8220;pick you brain&#8221; a bit, I&#8217;m curious of how you feel a MMO of the scope and scale of something like Horizons would fit in today&#8217;s market? </p>
<p>I mean in terms of its depth, breadth and scope. Obviously some of its gameplay mechanics would not sit well with many gamers these days. I&#8217;d say Horizons/Istaria is still quite &#8220;old-school&#8221; in that way. Though, that&#8217;s actually one of the things I&#8217;ve always liked and found intriguing about it. It can still be quite unforgiving and there&#8217;s a lot to wrap your head around.</p>
<p>I just see so many developers chasing after Blizzard&#8217;s behemoth, and so few really trying to do something different (though there are a few smaller, but still noteworthy ones), that I wonder what a good &#8220;compromise&#8221; between that old-school depth, breadth and scope and the newer sense of accessibility and &#8220;convenience&#8221; would be. The two almost seem to be at odds down to the genetic level lol.  </p>
<p>That&#8217;s something I&#8217;m wrestling with for my project and I think I have a fairly good grasp on a way to approach it. Of course, as the saying goes, everything works on paper.</p>
<p>Anyway&#8230; Sorry for the long reply.</p>
<p>Thanks again and all the best!</p>
<p>-Mike</p>
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